Activision Blizzard Earnings Report Reveals Huge Increase in MAUs for Blizzard – Q4 2022

Activision exceeded selling Call of Responsibility: Modern Warfare 2 in 2015, with the company reporting profits and operating income growth to the clip of approximately 60% year-over-year in Q4 2022. Activision Blizzard attributes the sales power of Call of Responsibility to the robust sales on the PC thanks to dropping the game on Steam, in addition to in the Asia Pacific region. Call of Task: War zone 2.0 was released in November and provided development to the franchise as well as year-over-year engagement development in the franchise.

Overall compared to 2021, Activision Blizzard’s financials reported higher, generating $8.51 Billion versus 2021’s $8.35 Billion, while year-over-year its Q4 was up 40% from Q4 2021. All told, there were more users playing Activision Blizzard games year-over-year also, increasing from 371 million MAUs in Q4 2021 to 389 million MAUs in Q4 2022.

As for the motorists of these increases, Blizzard attributes much of it to Overwatch 2’s October release, as well as the launch of World of Warcraft: Dragon flight. While Blizzard yields that Dragon flight has seen lower sales than previous growths, Blizzard has seen higher membership retention in the West compared to previous years.

You can take a look at the complete report on the Activision Blizzard website.


Blizzard likewise resolved the continuous acquisition effort by Microsoft, stating that they’re working to have it closed by completion of June 2023, Microsoft’s close of the. They also touched on the unpredictability of Blizzard’s titles in China, which just recently closed down after the deal between Release and Blizzard ended last month. Regardless of this, Blizzard mentions they are anticipating strong year-over-year financial growth for Blizzard internationally for many years while they work to discover a method to get their games functional in China once again.

Activision Blizzard has actually released their last quarterly profits report for the fiscal year that was 2022, with Q4 2022 showing some gains in key locations. Blizzard themselves saw a dive year-over-year in Regular monthly Active Users, seeing an increase from 24 million in Q4 2021 to 45 Million in Q4 2022, an almost 90% increase.

Monthly Active Users, or MAUs, likewise saw significant boosts for both Activision and Blizzard, with King dropping in Q4 2022. Compared to a year earlier, Blizzard has seen an increase of 87.5% in MAUs, from 24 million to 45 million YOY. This is in stark contrast to the fact that these MAUs throughout the last few years have actually appeared to be on a decrease, with upticks coming quarter over quarter beginning in Q2 2022. As usual, Blizzard reports its MAUs as total users instead of breaking it down by video game, so we aren’t sure how numerous of these are WoW customers, Overwatch players, et cetera.

While Blizzard concedes that Dragon flight has actually seen lower sales than previous expansions, Blizzard has seen higher subscription retention in the West compared to previous years. They also touched on the uncertainty of Blizzard’s titles in China, which recently shut down after the deal between Release and Blizzard ended last month. Despite this, Blizzard states they are expecting strong year-over-year financial development for Blizzard globally over the year while they work to discover a method to get their video games functional in China again.