Sense – A review in the story of Cyberpunk Ghost
Sense-A Cyberpunk Ghost Story is a brand new Side-Scroller 2.5D delivering a frightening story inspired by Cyberpunk which will not fail to let you be frightened for long after having finished playing. Sense combines elements of the Survival Horror genre with a classic pointer-click gameplay, to create a final product that is inspired by games like Clock Tower. Sense – A Cyberpunk Ghost Story began as an ambitious Kickstarter campaign in order to create an experience that rivals AAA games. His campaign was quite successful, achieving all Reanimator’s objectives with the exception of $ 100,000.
Before the release of the game, there was a little controversy on some of the design choices with many female characters, including the protagonist. The problem? Big breasts. Fortunately, the original aesthetic choices remain unchanged. Although the game has no real nudity, there is a lot of neckline and sexy clothes. So if you are looking for a sexy but frightening adventure, stay around.
Sense – A Cyberpunk Ghost Story is a futuristic tale that takes place in the city of Neo Hong Kong. The story begins with Mei leaving for an appointment in a local bar. While waiting for her appointment to arrive, she quickly goes to the bathroom. However, when she leaves the toilet, she discovers that she was transported to a dilapidated and apparently abandoned building building. By exploring the apartment looking for a way to go out, she discovers that the place may not be as abandoned as it suspected it. She will find herself face to face with a number of former residents who have become spirits and will have to discover their deep and dark secrets to bring them peace and send them to the beyond.
In Sense, you will be responsible for exploring all corners and corners while opening new areas, meeting new minds and discovering their past. You will be equipped with your practical PDA, a device that works like a flashlight and keeps track of your inventory, your newspaper and more. The PDA is always displayed on the screen and a red light flashes each time you meet an object with which you can interact. As you progress in the game, you will meet many articles, newspapers, newspapers and more. The written documents will be recorded on your PDA, while various elements can be recovered as required. However, this lends itself to one of the biggest frustrations in the game. The articles can only be recovered if you have already found the need. In other words, if you find a knife, you will not be able to pick it up unless you find the specific box that the knife will open. It will ask you to have a good memory and the patience to go back, a lot. Although I can appreciate the fact that the developers probably estimated that it was more realistic not to pick up random objects for the pleasure of picking them up, the disadvantage is the considerable amount of back and forth between the right apartments To accomplish a task. It is often the impression that some of the tasks were designed to artificially swell the time necessary to accomplish them.
In the end, the purpose of Sense is to survive and possibly escape. One of the ways of proceeding will be to make offerings to the various minds still residing in the building, which will give them peace and send them into the beyond. Each spirit has a different personality and, fortunately, they are not all ready to kill you. That said, there are mortal minds and traps throughout the game, and often they will lead to instant death. To help fight death, at least in certain situations, you can transport up to two jade bracelets at a time. Jade bracelets act as a kind of shield against violent attacks of minds. For the first half of the game, you will have to find ways to avoid violent spirits, or simply make sure you have a jade bracelet on hand. About half the game, you will get a special weapon capable of killing certain minds, including some boss fights. Unfortunately, the fight in Sense is excruciating. The attack has a slight delay and it is sometimes difficult to assess whether a mind is at the time of strike. Often, if you miss, you will be exposed to an attack – which can lead to death. In my opinion, I think Sense would have taken advantage of not including the fight, and was content to resolve puzzles to defeat all the minds of the game.
The meaning is a bit mixed with regard to visuals. The different apartments of the game each have a unique disposition and appearance. Shadows and ghostly spirits will often appear on the screen, not so as to scare, but rather in a more discreet way, often making you ask yourself if you have really seen something. It is clear that Sense would have benefited from the achievement of the purpose of stretching the resuscitator of $ 100,000, because there is a serious lack of correctly animated characters. The character model of Mei looks great, but his movement animations are very annoying. As she moves, her arms and legs look like a puppet on a string. Of course, every time she stops moving, her breasts are shaking slightly-it may not be realistic, but we know that it was not the goal. Spirits also lack real animation, generally only a few movement images. On a positive note, the different cinematics drawn by hand which appear frequently are of very good quality. Of course, it would have been great to see fully animated cutscenes as opposed to the comic style – but they are nevertheless pleasant. It should be noted that there are very visible images frequency falls throughout the games, often when a spirit is on the screen. I hope that the developers strive to better optimize the game to offer a more fluid experience, because the Nintendo Switch should absolutely be able to display a static background and some slightly animated characters on the screen at the same time. The audio of the game has some snippets to mention. While most of the dialogue is conveyed by the text, there are a few moments when Mei really speaks. The different sounds and music, such as the steps of Mei, the sounds of washing machines, the howling a cat, the soundtrack, etc., all add to the general frightening atmosphere. And this track that plays during the end credits is really great!
There were things I really liked in Sense – A Cyberpunk Ghost Story. There is a lot in the history of the game. Part of the story of Mei, his sister and Cybernetics of Mei was a bit confusing, but the little stories behind the spirits were quite pleasant to discover. At the end of the game, which, in my opinion, took me about 7 hours, I was offered a new game + and a separate story called Yotsuya. Although I appreciated part of what Sense had to offer, I had absolutely no immediate desire to return to New Game +, mainly due to the excessive backtracking necessary to finish the tasks. I understand that a more part of the story is revealed throughout New Game + and maybe if the game had a better pace, I might have been more forced to discover it. The fight was another problem and I also found that there were too many times when my character would be killed with little or no warning – I learned very early to spam this quick backup function. There is a variety of costumes to unlock that could encourage some players to come back for more, but I cannot be disturbed to make the effort to see Mei in a bikini. Visually, the game has a few positive points, such as Mei and the cutscenes, but it certainly takes more optimization on the Nintendo Switch to remedy the frequency reductions. I only briefly tried the Bonusuya Bonusa story, but I was quickly killed during my first meeting with a spirit – and I could not be disturbed to replay the opening sequence again. If you are a frightening game fan and you like classic pointer-clicking style games, then Sense-A Cyberpunk Ghost Story could be worthy of your time.