The development of Call of Duty Vanguard was complicated the Infinity Ward engine was not a friend of the pandemic
Call of Duty: Vanguard was developed with the video game engine Infinity Ward 8.0, an improved version by Sledgehammer Games of the engine that we saw in Modern Warfare and War zone. Gerardo Garza, Senior Lead Environment Artist, talked with the 3D game team on this new process.
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At the beginning it was very difficult because it was a little different Gerardo Garza technology In the beginning it was very difficult because it was a little different technology, said Garza. All the rules of making video games are almost equal, are the same principles, but then the system you used to create them changes a bit.
However, the study did not have to deal with the video game engine without other problems, because as we know, the pandemia sued further changes in the development of video games, and Sledgehammer was not the exception.
Garza used the example of the Photogrammetry, a technology that gives a touch more realistic to the final product and that uses the Infinity Ward engine, but to achieve that result, it is necessary to capture material from the real world. It was difficult because nobody could travel anywhere, so we had to get teams in Africa, the Pacific, Europe and even Russia, who were to take photos, to record the materials and collect all the information.
Now that Call of Duty: Vanguard is now available, we can enjoy the result of the work done by Sledgehammer Games, even with the complications for which they had to pass. If you are interested in knowing more about the game, Garza also shared us the importance of the use of Nazi symbology in history, as well as the interest of the study in seeking new talent in other countries, including Mexico.